50 mins sketch.
A few noir themed sketches.
Some faction and character development work for Nowhere Prophet.
Some key art illustrations, layouts and location shots for Nowhere Prophet.
Style development paintings, emulating a sumi-e style digitally.
Post-human character sketches.
Exploration of androids clad in meat armor suits.
Big bad monster designs from my daily warm-up sketch sessions before work.
I was hired to do some visual development for some specific super hero aspects of the Sony Pictures thriller. I was responsible for animated comic style flashbacks and also super hero posters and kid’s drawings used in set design.
The excerpts above are what I am able to show publicly at this point.
Character artworks, commissioned by Maschinen Mensch games.
(Pixel versions are made by Maschinen Mensch, included for reference.)