Nowhere Prophet (PC/Console)

2018-2019 / Sharkbomb Studios

One of a few gigs I did for Sharkbomb Studios, but the biggest by far. As art director for this roguelike deckbuilder, I developed a style that balances a unique look with fast production processes, enabling our team of artists to crank out vast volumes of stylish artworks.

The fresh blend of post apocalyptic sci-fi and Indian culture was quite a challenge, but copious amounts of concept illustrations and mock ups allowed us to find the language to make it work. The art style runs through illustrated characters and items, as well as the UI itself. The game features tons of assets I made and I also helped define UX and screen layouts. The detailed step by step painting guides and style guides helped keeping other artists on the same page.

Working with Sharkbomb Studios is a blast and I thank them for bringing me in for their projects. The images in the collection below show some of the concepts, ingame assets, UI graphics and development art I created for the project.

Key Facts

released for PC and console
developed in UNITY
genre: 2C tactics roguelike


GermanDevDays Award 2020 – Best Game (Nominee)
ITFS Animated Game Awards Germany 2022 – Visual Design & Aesthetics (Nominee)

Art Direction / Visual Development Gallery

Featured Projects