Playotope is a game startup I co-founded in 2009 during the browser game and gamification boom and was responsible creative director. The company ran for four plus years with a small team of designers, coders and artists, but in the end was unable to break through on the market.
We released Treasure Joe, a
browser-based game maker app for 2D platformers. Later, we partnered with Greenpeace and created Forests of Eden, a social game with 3D forests to explore and a big dose of environmental education. In between, we also took client work, applying our team‘s skills and browser-based game technology to playful advertising solutions. The company disbanded in late 2014.
Even though we were a bit to idealistic for the monetization driven browser game market, I still had a great experience building games with the Playotope crew and it was a great opportunity early in my career.
Key Facts – Treasure Joe
released for browser
developed in custom engine
team size: 5-10 people
genre: 2D retro platformer maker
Gründerwerkstatt Beuth Hochschule – start-up grant 2010 (Recipient)
Medienboard – funding for innovative audiovisual content 2010 (with UFA) (Recipient)
Medienboard – funding for innovative audiovisual content 2012 (Recipient)