systems design
level design
UI UX
2022 -2025 / Studio Fizbin
Design and Planning Drawings
See below for sample design and planning drawings for Reignbreaker. These drawings were part of larger game design and tech design documentation. In my role as director, I always took care to visualize design briefings and feature requests to make sure that our game design team, coders and artists are on the same page.
The samples are picked from various phases of the production and range from rough proposals to detailled specifications. Especially early in the production and during previous prototyping phases, I was responsible for establishing real time combat systems and level design paradigms at Studio Fizbin, who were up to that point known for story driven games only. Later, we were able to expand our game design team and I was allowed to focus on other project responsibilities.