How I work

I pride myself on being able to provide fast and flexible visual development, as well as meticulously rendered illustrations. Fundamental ingredients for all my work are well-trained drawing and painting skills. Additionally, a wide range of digital tools and methods enhance speed, versatility and detail.

My experience in various types of game, film and print projects allow me to built and maintain effective production pipelines, where quality design meets fast turnaround times.


  • concept art and visual development for games, interactive media, film, animation, comic and illustration
  • IP development, character design, world building
  • art direction, lead art, style guides, art production management, tool development
  • illustration, 2D game art, lo-spec 3D, 2D animation, UI design
  • story design, storyboarding, game design, system design, comics



  • painting and drawing, traditional, digital, inks, paints, pencils
  • 2D and 3D previsualization, 3D reference maquettes, fast sketching, photo montage
  • design documentation, benchmark art, style guides, prototyping



  • Photoshop, Illustrator, After Effects
  • Clip Studio Paint
  • zBrush, Marmoset Toolbag, Blender, Substance Painter
  • Unity, Unreal, Spine
  • several smaller specialized audio, video, 3D and imaging applications