Scroll down for a curated overview of my experience from 25 years of design work. Browse previous roles, awards, clients and projects.

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2018 – 2025
Studio Fizbin – Game director, head of client projects, game designer, narrative designer and visual development artist.
2009 – 2018
Games Academy – Teacher and student project supervisor.
2009 – 2014
Playotope – co-founder and creative director.
2001 – 2018 / 2025 – now
Freelance visual development artist, illustrator, animator and game designer.
A few of the amazing teams and companies I have worked with in the past.
Awards and recognitions.

Reignbreaker

MFG Baden-Württemberg – Digital Content Funding (DCF) Grant 2019 (Recipient) Creative Europe MEDIA Grant for Development of European Video Games 2019 (Recipient) Deutsche Computerspielförderung 2023 (Recipient)

Minute of Islands

BIG Festival Best Art 2022 (Nominee) Aggie Awards 2021 – Best Writing Drama (Winner) ITFS Animated Game Awards Germany 2022 (Winner) Deutscher Entwicklerpreis Best German Game 2021 (Nominee) Deutscher Entwicklerpreis Best Sound 2021 (Winner) Deutscher Entwicklerpreis Best Visuals 2021 (Nominee) Deutscher Entwicklerpreis Best Story 2021 (Nominee) Deutscher Entwicklerpreis Best Indie Game 2021 (Nominee) LudoNarraCon Showcase 2021 (Official Selection) Digital Dragons Indie Celebration 2021 (Finalist) IndieCade Visual Design Award 2020 (Nominee) IWOCon 2020 (Official Selection) Guerrilla Collective Showcase June 2020 The Escapists Showcase June 2020 Independent Games Festival Excellence in Visual Art 2020 (Honorable Mention) id@Xbox Spotlight April 2020 Indie MEGABOOTH PAX East Showcase 2020 (Official Selection) Indie MEGABOOTH PAX West Showcase 2019 (Official Selection) Gamescom Indie Award 2019 (Nominee) Rock Paper Shotgun Bestest Best 2021

Nowhere Prophet

GermanDevDays Award 2020 – Best Game (Nominee) ITFS Animated Game Awards Germany 2022 – Visual Design & Aesthetics (Nominee)

Art of Gaming

Grimme Preis 2018 – Wettbewerb Information & Kultur (Nominee)

Fermi Paradox

Tiga Game Awards 2022 – Best Educational, Serious or Simulation Game (Nominee)

Playotope

Gründerwerkstatt Beuth Hochschule – start-up grant 2010 (Recipient) Medienboard – funding for innovative audiovisual content 2010 (with UFA) (Recipient) Medienboard – funding for innovative audiovisual content 2012 (Recipient)

Die Legende der Goldenen Konsole

Medienboard – funding for innovative audiovisual content 2016 (Recipient)

Truth Detectives

DOK.digital – Award for New Narrative Formats 2023 (Winner) Game Connection America – Award for Best Socially Valuable Game 2024 (Winner)

Popgun Anthology

Eisner Award – Best Anthology – POPGUN Vol. 3 (Winner) Harvey Award – Best Anthology – POPGUN Vol. 3 (Nominee) Diamond Gem Award – Best Anthology – POPGUN Vol. 3 (Nominee) Harvey Award – Best Anthology – POPGUN Vol. 2 (Nominee) Harvey Award – Best Anthology – POPGUN Vol. 1 (Winner)
Selected previous projects from the last 25 years of work, chosen to cover the breadth of industries I worked for.

Indie Games

Studio Fizbin / Thunderful
Reignbreaker (PC) – Game direction and IP development for isometric action roguelike. The production was around 2.5 years with a team of up to 30 people. The game was developed in Unity.
Studio Fizbin / MixtVision
Minute of Island (PC / Console) – Game direction and writing for graphic adventure platformer hybrid game. 2 years production with around 20 team members. Also served as animation supervisor. Developed in Unity.
Head Up Games / Studio Fizbin
Lost at Sea (PC / Console) – Interim game producer.
Studio Fizbin
Imprisoned Kingdom (game prototype) – VisDev and prototype team lead. Developed in Unity.

VisDev, UI Art and Game Art

Sharkbomb Studios / No More Robots
Nowhere Prophet (PC / Console) – Art direction, Visdev, UI art and game art for a post-apocalyptic turn-based strategy game. Developed in Unity.
Sharkbomb Studios
Crownbreakers (PC) – Character designer, VisDev artist and 2D game artist for punk inspired fast-paced strategy game. Developed in Unity.
Sharkbomb Studios
Touch of Death (Mobile) – Character designer and 2D game artist for gesture-controlled kung-fu game. Developed in Unity.
Studio Fizbin / Thunderful
Reignbreaker (PC) – VisDev artist, character designer, UI art and animation for isometric action roguelike. I also served as interim art director. Developed in Unity.
Axis Studios / Second Dinner
Marvel Snap! – Character design for animated trailer video.
Wiedemann & Berg / Sony Pictures
WHO AM I – Production artist for hacker-themed thriller movie.
Anomaly Games
Fermi Paradox (PC) – VisDev and character design for high sci-fi strategy game.
Cerberus Studios
Mortals’ Reckogning – Miniature design and promotional paintings for tabletop game.
Honig Studios
Motion graphics, kinetic typography.
Bigpoint Games
KO Champs (Browser) – Animation system designer, animations and character art for turn-based boxing game.
Game Duell / Stenarts
Flash graphics and animations.

Comic Art and Illustration

Hasbro
G.I. Joe Classified – Packaging art for collector action figure series.
Image Comics
Popgun Vol. 1, Vol. 2 and Vol. 3 – interior artists for comic anthology.
KNVB / nl Film
Desmond – Motion comics art and animations for youth oriented football drama TV series pilot.
656 Comics
Interior pin-up artist.
Smarter Comics
Fortune Favors the Bold – Format development and interior artist for self-help comic book.
Kolibri Games
Idle Miner Tycoon (Mobile) – Promotional art for idle game.
Kolibri Games
Idle Factory Tycoon (Mobile) – Promotional art for idle game.
Maschinen-Mensch
Curious Expedition (PC / Console / Mobile) – Promotional character portraits for strategy game.
Upperdeck Ent.
Marvel Masterpieces 2006, 2007 and 2008 – Trading card sketch artist.
Bauer Media Group
Editorial illustration artist for several magazines from 2001 to 2008. Subjects include horoscopes, advice articles, listicles, detective stories, seasonal decorations and custom puzzles.
Mongoose Publishing
Board game packaging and interior art.
3 Emme Publishing
Board game character artist.

Playable Advertising and UX Design

Adobe / FJR
Creative Cloud Heroes (Html5) – Character design and 2D game assets for hidden object game and Brick Out clone game, promoting the Adobe Creative Cloud to students.
Disney / FJR
Programming (Action Script) and animation for interactive Flash banner ads for Disney XD and several individual program announcements.
Generali / FJR
Generali Heroes (Browser) – Game design and animated 2D game assets for arcade shoot‘em up.
MTV
South Park: Kill Kenny! (Browser) – Animations and 2D game assets for browser-based gallery shooter about killing Kenny from the popular TV show.
Bild Zeitung / Playotope
Bundestagswahl 2009 (Browser) – Game design and 2D game assets for political satire platformer game spoofing the 2009 general elections in Germany.
Disney / Samplay
High School Musical / Camp Rock – Design, programming and art for Flash-based hidden object game and memory game to promote the release of the popular teen movies on physical media.
Bernbacher / Samplay
Animations, design and programming for interactive Flash site and shuffle puzzle game.
Händlmaier / Samplay
Animations and programming for complex Flash site promoting the history and current products of the established mustard brand.
Neopost / Samplay
Animations and programming for Flash site for environment conscious postage company.

Advertising VisDev and Art

Deutsche Telekom
VisDev and animation assets for explainer animation film.
Levi’s / Nowadays
Comic art and fashion illustration for live events.
Samsung / Upstairs
Samsung Galaxy demo portrait artist for live events.
Audi
Storyboards and pitch art for advertising campaigns.
Nordsee / FJR
Motion graphics for advertising films.
Gore-Text / Samplay
Animations for Flash advertising.
Sony Music Ent. / Samplay
VisDev, storyboards and animation production for animated music videos.
Koch Universal Music / Samplay
Flash art and animations for seasonal advertising.
José Carreras Stiftung / Samplay
VisDev and animation production for explainer animation film promoting benefit gala TV events.
Schweiger / Samplay
VisDev and animation production for series of animation shorts promoting the beer brand.
Truma / Samplay
VisDev and animation production for explainer animation film showing use and functionality of heating system.
MIM / Samplay
VisDev and animation production for explainer animation film showing use and functionality of mining tools.
Volksbank / Vitamin B2
Storyboards and pitch art for advertising campaigns.
Theater Mogul
Caveman / Cavewoman – Series of poster artworks and promotional animations for ongoing comedic theatre production.
Bureau International des Expositions
Mascot design exploration for Expo 2017.

Visitor Experience Design

A MAZE.
Indie Connect – Program director, visual identity design and print media design for pioneering indie games festival.
Ville de Paris / LIN Architects
Grand Paris Métropole Douce – interface design for interactive urbanism exhibition, comissioned by the city of Paris.
Leibniz Association / A Maze.
Museum Hackathon – Coaching for VR/AR visitor experience workshop.
Computerspiele Museum
Legende der Goldenen Konsole – Ux design and UI art for mobile-supported scavenger hunt experience. Developed in Unity.
Schwules Museum
Ux design and UI art for mobile-supported scavenger hunt experience. Developed in Unity.
Humbold Forum
Visitor experience design and gamification design. Project under NDA.
DCP
Visitor experience design and object design. Project under NDA.
Autostadt
Visitor experience design and gamification design. Project under NDA.

Serious Games / Educational Games

WDR / Studio Fizbin
Wissen Macht Ah! (Mobile) – Visual identity design, UX design and lead systems design for children’s educational app. Developed in Unity.
Studio ZB / Studio Fizbin
Truth Detectives (PC) – Systems design and prototype team lead for political education game about online activism and journalism. Developed in Unity.
Playing History
Company logo design.
Scoyo / Cobra Youth
Flash graphics and animations for hidden object math learning game for school children.
Greenpeace / Playotope
Forests of Eden (Browser) – Art direction and asset design for educational social game about deforestation of South American rain forests.
UFA / Playotope
Dein Block (Browser) – Design and VisDev for educational youth social game project.
Playotope
Treasure Joe (Browser) – Design, VisDev and art direction for do-it-yourself games platform.

Teaching and Consulting

Arte / UFA
Art of Gaming – Broadcast design, motion graphics and content consulting for documentary TV series about video games culture.
Games Academy
Student project supervisor 2011-2018.
Games Academy
Teacher for Photoshop, concept art and game design classes. 2009-2018.
Microsoft
Full animation and video production for game design explainer videos.
Stiftung Digitale Spielekultur
Educational writing about video games focusing on material for teachers.
Transcript Verlag
Comic 2009 – Writing about comics.
Dohi Sweden
Public speaker on Swedish game conference.
Initiative Creative Gaming
PLAY 15 and PLAY 16 – Public speaker and panelist for game culture conference.
Kijufi
Gemeinsam Grenzenlos – Kid‘s workshops and art projects to develop visual identity of children‘s rights short film festival.
Kijufi
Level Up! – Kid‘s workshops and prototype game development for politic participation and children‘s rights.
Bibliothek Luisenbad / Kijufi
Gaming Lounge – Workshops for elementary school kids learning game design using Bloxels framework.
University of Europe
Concept art classes.
I would love to be able to add you to this page, so get in contact and let’s chat about what you have in the pipeline.