Scroll down for a curated overview of my experience from 25 years of design work. Browse previous roles, awards, clients and projects.
Alternatively, you can get a compact PDF version here:
download resume onepager
Alternatively, you can get a compact PDF version here:
download resume onepager

2018 – 2025 Studio Fizbin – Game director, head of client projects, game designer, narrative designer and visual development artist. | |
2009 – 2018 Games Academy – Teacher and student project supervisor. | |
2009 – 2014 Playotope – co-founder and creative director. | |
2001 – 2018 / 2025 – now Freelance visual development artist, illustrator, animator and game designer. |
A few of the amazing teams and companies I have worked with in the past.
Awards and recognitions.
Reignbreaker
MFG Baden-Württemberg – Digital Content Funding (DCF) Grant 2019 (Recipient)
Creative Europe MEDIA Grant for Development of European Video Games 2019 (Recipient)
Deutsche Computerspielförderung 2023 (Recipient)
Minute of Islands
BIG Festival Best Art 2022 (Nominee)
Aggie Awards 2021 – Best Writing Drama (Winner)
ITFS Animated Game Awards Germany 2022 (Winner)
Deutscher Entwicklerpreis Best German Game 2021 (Nominee)
Deutscher Entwicklerpreis Best Sound 2021 (Winner)
Deutscher Entwicklerpreis Best Visuals 2021 (Nominee)
Deutscher Entwicklerpreis Best Story 2021 (Nominee)
Deutscher Entwicklerpreis Best Indie Game 2021 (Nominee)
LudoNarraCon Showcase 2021 (Official Selection)
Digital Dragons Indie Celebration 2021 (Finalist)
IndieCade Visual Design Award 2020 (Nominee)
IWOCon 2020 (Official Selection)
Guerrilla Collective Showcase June 2020
The Escapists Showcase June 2020
Independent Games Festival Excellence in Visual Art 2020 (Honorable Mention)
id@Xbox Spotlight April 2020
Indie MEGABOOTH PAX East Showcase 2020 (Official Selection)
Indie MEGABOOTH PAX West Showcase 2019 (Official Selection)
Gamescom Indie Award 2019 (Nominee)
Rock Paper Shotgun Bestest Best 2021
Nowhere Prophet
GermanDevDays Award 2020 – Best Game (Nominee)
ITFS Animated Game Awards Germany 2022 – Visual Design & Aesthetics (Nominee)
Art of Gaming
Grimme Preis 2018 – Wettbewerb Information & Kultur (Nominee)
Fermi Paradox
Tiga Game Awards 2022 – Best Educational, Serious or Simulation Game (Nominee)
Playotope
Gründerwerkstatt Beuth Hochschule – start-up grant 2010 (Recipient)
Medienboard – funding for innovative audiovisual content 2010 (with UFA) (Recipient)
Medienboard – funding for innovative audiovisual content 2012 (Recipient)
Die Legende der Goldenen Konsole
Medienboard – funding for innovative audiovisual content 2016 (Recipient)
Truth Detectives
DOK.digital – Award for New Narrative Formats 2023 (Winner)
Game Connection America – Award for Best Socially Valuable Game 2024 (Winner)
Popgun Anthology
Eisner Award – Best Anthology – POPGUN Vol. 3 (Winner)
Harvey Award – Best Anthology – POPGUN Vol. 3 (Nominee)
Diamond Gem Award – Best Anthology – POPGUN Vol. 3 (Nominee)
Harvey Award – Best Anthology – POPGUN Vol. 2 (Nominee)
Harvey Award – Best Anthology – POPGUN Vol. 1 (Winner)
Selected previous projects from the last 25 years of work, chosen to cover the breadth of industries I worked for.

Indie Games
Studio Fizbin / Thunderful Reignbreaker (PC) – Game direction and IP development for isometric action roguelike. The production was around 2.5 years with a team of up to 30 people. The game was developed in Unity. | |
Studio Fizbin / MixtVision Minute of Island (PC / Console) – Game direction and writing for graphic adventure platformer hybrid game. 2 years production with around 20 team members. Also served as animation supervisor. Developed in Unity. | |
Head Up Games / Studio Fizbin Lost at Sea (PC / Console) – Interim game producer. | |
Studio Fizbin Imprisoned Kingdom (game prototype) – VisDev and prototype team lead. Developed in Unity. |

VisDev, UI Art and Game Art
Sharkbomb Studios / No More Robots Nowhere Prophet (PC / Console) – Art direction, Visdev, UI art and game art for a post-apocalyptic turn-based strategy game. Developed in Unity. | |
Sharkbomb Studios Crownbreakers (PC) – Character designer, VisDev artist and 2D game artist for punk inspired fast-paced strategy game. Developed in Unity. | |
Sharkbomb Studios Touch of Death (Mobile) – Character designer and 2D game artist for gesture-controlled kung-fu game. Developed in Unity. | |
Studio Fizbin / Thunderful Reignbreaker (PC) – VisDev artist, character designer, UI art and animation for isometric action roguelike. I also served as interim art director. Developed in Unity. | |
Axis Studios / Second Dinner Marvel Snap! – Character design for animated trailer video. | |
Wiedemann & Berg / Sony Pictures WHO AM I – Production artist for hacker-themed thriller movie. | |
Anomaly Games Fermi Paradox (PC) – VisDev and character design for high sci-fi strategy game. | |
Cerberus Studios Mortals’ Reckogning – Miniature design and promotional paintings for tabletop game. | |
Honig Studios Motion graphics, kinetic typography. | |
Bigpoint Games KO Champs (Browser) – Animation system designer, animations and character art for turn-based boxing game. | |
Game Duell / Stenarts Flash graphics and animations. |

Comic Art and Illustration
Hasbro G.I. Joe Classified – Packaging art for collector action figure series. | |
Image Comics Popgun Vol. 1, Vol. 2 and Vol. 3 – interior artists for comic anthology. | |
KNVB / nl Film Desmond – Motion comics art and animations for youth oriented football drama TV series pilot. | |
656 Comics Interior pin-up artist. | |
Smarter Comics Fortune Favors the Bold – Format development and interior artist for self-help comic book. | |
Kolibri Games Idle Miner Tycoon (Mobile) – Promotional art for idle game. | |
Kolibri Games Idle Factory Tycoon (Mobile) – Promotional art for idle game. | |
Maschinen-Mensch Curious Expedition (PC / Console / Mobile) – Promotional character portraits for strategy game. | |
Upperdeck Ent. Marvel Masterpieces 2006, 2007 and 2008 – Trading card sketch artist. | |
Bauer Media Group Editorial illustration artist for several magazines from 2001 to 2008. Subjects include horoscopes, advice articles, listicles, detective stories, seasonal decorations and custom puzzles. | |
Mongoose Publishing Board game packaging and interior art. | |
3 Emme Publishing Board game character artist. |

Playable Advertising and UX Design
Adobe / FJR Creative Cloud Heroes (Html5) – Character design and 2D game assets for hidden object game and Brick Out clone game, promoting the Adobe Creative Cloud to students. | |
Disney / FJR Programming (Action Script) and animation for interactive Flash banner ads for Disney XD and several individual program announcements. | |
Generali / FJR Generali Heroes (Browser) – Game design and animated 2D game assets for arcade shoot‘em up. | |
MTV South Park: Kill Kenny! (Browser) – Animations and 2D game assets for browser-based gallery shooter about killing Kenny from the popular TV show. | |
Bild Zeitung / Playotope Bundestagswahl 2009 (Browser) – Game design and 2D game assets for political satire platformer game spoofing the 2009 general elections in Germany. | |
Disney / Samplay High School Musical / Camp Rock – Design, programming and art for Flash-based hidden object game and memory game to promote the release of the popular teen movies on physical media. | |
Bernbacher / Samplay Animations, design and programming for interactive Flash site and shuffle puzzle game. | |
Händlmaier / Samplay Animations and programming for complex Flash site promoting the history and current products of the established mustard brand. | |
Neopost / Samplay Animations and programming for Flash site for environment conscious postage company. |

Advertising VisDev and Art
Deutsche Telekom VisDev and animation assets for explainer animation film. | |
Levi’s / Nowadays Comic art and fashion illustration for live events. | |
Samsung / Upstairs Samsung Galaxy demo portrait artist for live events. | |
Audi Storyboards and pitch art for advertising campaigns. | |
Nordsee / FJR Motion graphics for advertising films. | |
Gore-Text / Samplay Animations for Flash advertising. | |
Sony Music Ent. / Samplay VisDev, storyboards and animation production for animated music videos. | |
Koch Universal Music / Samplay Flash art and animations for seasonal advertising. | |
José Carreras Stiftung / Samplay VisDev and animation production for explainer animation film promoting benefit gala TV events. | |
Schweiger / Samplay VisDev and animation production for series of animation shorts promoting the beer brand. | |
Truma / Samplay VisDev and animation production for explainer animation film showing use and functionality of heating system. | |
MIM / Samplay VisDev and animation production for explainer animation film showing use and functionality of mining tools. | |
Volksbank / Vitamin B2 Storyboards and pitch art for advertising campaigns. | |
Theater Mogul Caveman / Cavewoman – Series of poster artworks and promotional animations for ongoing comedic theatre production. | |
Bureau International des Expositions Mascot design exploration for Expo 2017. |

Visitor Experience Design
A MAZE. Indie Connect – Program director, visual identity design and print media design for pioneering indie games festival. | |
Ville de Paris / LIN Architects Grand Paris Métropole Douce – interface design for interactive urbanism exhibition, comissioned by the city of Paris. | |
Leibniz Association / A Maze. Museum Hackathon – Coaching for VR/AR visitor experience workshop. | |
Computerspiele Museum Legende der Goldenen Konsole – Ux design and UI art for mobile-supported scavenger hunt experience. Developed in Unity. | |
Schwules Museum Ux design and UI art for mobile-supported scavenger hunt experience. Developed in Unity. | |
Humbold Forum Visitor experience design and gamification design. Project under NDA. | |
DCP Visitor experience design and object design. Project under NDA. | |
Autostadt Visitor experience design and gamification design. Project under NDA. |

Serious Games / Educational Games
WDR / Studio Fizbin Wissen Macht Ah! (Mobile) – Visual identity design, UX design and lead systems design for children’s educational app. Developed in Unity. | |
Studio ZB / Studio Fizbin Truth Detectives (PC) – Systems design and prototype team lead for political education game about online activism and journalism. Developed in Unity. | |
Playing History Company logo design. | |
Scoyo / Cobra Youth Flash graphics and animations for hidden object math learning game for school children. | |
Greenpeace / Playotope Forests of Eden (Browser) – Art direction and asset design for educational social game about deforestation of South American rain forests. | |
UFA / Playotope Dein Block (Browser) – Design and VisDev for educational youth social game project. | |
Playotope Treasure Joe (Browser) – Design, VisDev and art direction for do-it-yourself games platform. |

Teaching and Consulting
Arte / UFA Art of Gaming – Broadcast design, motion graphics and content consulting for documentary TV series about video games culture. | |
Games Academy Student project supervisor 2011-2018. | |
Games Academy Teacher for Photoshop, concept art and game design classes. 2009-2018. | |
Microsoft Full animation and video production for game design explainer videos. | |
Stiftung Digitale Spielekultur Educational writing about video games focusing on material for teachers. | |
Transcript Verlag Comic 2009 – Writing about comics. | |
Dohi Sweden Public speaker on Swedish game conference. | |
Initiative Creative Gaming PLAY 15 and PLAY 16 – Public speaker and panelist for game culture conference. | |
Kijufi Gemeinsam Grenzenlos – Kid‘s workshops and art projects to develop visual identity of children‘s rights short film festival. | |
Kijufi Level Up! – Kid‘s workshops and prototype game development for politic participation and children‘s rights. | |
Bibliothek Luisenbad / Kijufi Gaming Lounge – Workshops for elementary school kids learning game design using Bloxels framework. | |
University of Europe Concept art classes. |
I would love to be able to add you to this page, so get in contact and let’s chat about what you have in the pipeline.
