Here is a quick overview of how I can contribute to your projects.
I‘m available for freelance and also employment contracts, big or small. Get in contact and tell me what you have cooking.
I‘m available for freelance and also employment contracts, big or small. Get in contact and tell me what you have cooking.

Art Direction
From Ideation to Release
Good art direction is not only about developing a striking visual style for a project, but also making sure the team can flex their creativity and execute during production.I pride myself to have a well rounded knowledge of a wide range of production tools and methods, as well as a deep understanding of the needs of other production departments. This enables me to bring artists – internal and external – together with storytellers, marketers and engineers to produce on point visuals. My knack for planning, knowledge management, creative problem solving and pipeline optimization, make me a reliable support for producers.
Leading by example as an artist myself, targeted feedback and dedicated mentoring will help your team of artists reach the next level.
Lead Visual Development Art
Imagination First
With fast turnarounds, strong visual language, storytelling, problem-solving, and effective communication, I make your projects shine with style and imagination. From early development, to pitch-winning mockups, to being an essential part of the final production pipeline, my concept art work helps your project find its visual hook.Experience with many production processes, such as 2D and 3D game development, film and TV production, toy production, animation production and advertising, ensure that concepts play to the strengths and limitations of all departments.
Senior Art & Animation
Lines & Motion
Starting out in 2001 as editorial illustrator and adopting Flash in 2004, to this day, art and animation are in the DNA of everything I do.I love to experiment with different rendering styles and production methods – ranging from traditional media, to digital, to collage, to low-spec 3D and the occasional pixel and vector work – I always strive for eye-popping colors, strong lines and shapes. No matter, if I‘m drawing, painting or sculpting, my comic artist sensibilities drive every design.
While being an expert in Photoshop, I prefer to work in Clip Studio Paint for my illustration and frame-by-frame animation needs. For bone animation I employ Spine and pull the occasional animation gag out of Blender. For compositing I use Davinci Resolve and can jump into After Effects with no problem.
Game Direction
Developers! Assemble!
Good direction is about establishing a strong vision, championing that vision and enabling the team to make that vision a reality.It is about clear communication, creative leadership, platforming your team, smart scoping and high quality standards.
I had the honor to work as Game Director and Project Lead for Studio Fizbin from 2018 to 2025. Under my direction, we shipped 2 major titles (Minute of Islands for PC and Reignbreaker for PC) and we completed a collection of client projects. From 2009 to 2014, I was creative director and co-founder of Playotope, where we developed social games.
The role of game director is where my diverse and deep pool of experience really comes into play. I come with a big creative toolkit, strong concepting in writing and image, infectious enthusiasm, effective cross-departmental communication and a good hand with external stakeholders.
UX Design / Game Design
Press! Click! Touch!
As a UX designer, I can execute of the full pipeline, from initial concept, to convincing mock-ups, to prototyping, to asset production (UI art and animation) and implementation, and finally data-driven user testing and QA.As a game designer I specialize on systems design and narrative design, as well as finding game solutions for non-game fields, such as advertising and interactive exhibitions, and giving non-game UX flows a playable spin.
My experience covers designing games for mobile, PC, console and browser, and I care about comprehensive and engineer-friendly documentation with a strong visual component. I worked in Unity, Figma and html-5 (and a lot in Flash back in the day). I also have experience with a host of smaller engines and game creation tools (Godot, Pico-8, Bloxels and more), which are mostly used for educational projects, workshops and game jams.
Teaching / Consulting
From Practice to Theory
I have nine years of teaching game design and game art classes, and serving as student project supervisor for Games Academy. I also frequently gave workshops and courses in other institutes, for grown-ups and kids, and do public speaking. My expertise on games and other pop-culture media was used in several film and tv productions, documentaries, as well as culture and community events. I‘m a published author on comics and video games.So, yeah, you can contact me for making games, comics and animation. And you can contact me for making media productions and realizing educational projects and events about games, comics and animation as well.
If you got something in mind that does not neatly fit into one of the boxes above, don‘t hesitate to contact me. There is plenty of odds and ends in my resume (object design, program direction, project management, live drawings and more) and I‘m always curious about applying my skill set to new things.
