Playotope is a game startup I co-founded in 2009 during the social game and gamification boom. As creative director I lead a small team of designers, coders and artists for 4+ years. We released Treasure Joe, a browser-based game maker app for 2D platformers.
Later, we partnered with Greenpeace Argentina to create Forests of Eden, a social game with 3D forests to explore and a big dose of environmental education. In between, we also took on several client projects, applying our team‘s skills and technology to playful advertising solutions and digital experiences. The company disbanded in late 2014.
Education Work
Playotope
2009-2014 Creative Direction
Playotope is a game startup I co-founded in 2009 during the social game and gamification boom. As creative director I lead a small team of designers, coders and artists for 4+ years. We released Treasure Joe, a browser-based game maker app for 2D platformers.
Later, we partnered with Greenpeace Argentina to create Forests of Eden, a social game with 3D forests to explore and a big dose of environmental education. In between, we also took on several client projects, applying our team‘s skills and technology to playful advertising solutions and digital experiences. The company disbanded in late 2014.
Playotope
2009-2014 Creative Direction
Playotope is a game startup I co-founded in 2009 during the social game and gamification boom. As creative director I lead a small team of designers, coders and artists for 4+ years. We released Treasure Joe, a browser-based game maker app for 2D platformers.
Later, we partnered with Greenpeace Argentina to create Forests of Eden, a social game with 3D forests to explore and a big dose of environmental education. In between, we also took on several client projects, applying our team‘s skills and technology to playful advertising solutions and digital experiences. The company disbanded in late 2014.
VisDev and Illustration
Marvel Snap!
Character Design
Fermi Paradox
Visual Development
REIGNBREAKER
Visual Development
newjoe
Dungeons X Mushrooms
Character Design
Crown Breakers
Character Design
Imprisoned Kingdom
Visual Development
TMNT
Character Design
Street Fighter
Character Design
The Shogunate
Character Design
Monsters Tournament Fighters
Character Design
GIJOE CLASSIFIED
Packaging Illustrations
Game Art and Animation
Together with studio leadership, I developed the original pitch for Studio Fizbin, which secured prototype funding from the EU (Creative Europe)in 2019 and full scale production began in 2022 with funding from HeadUp Games and several German government grants to match. The game released March 2025 and unfortunately was the last release by Studio Fizbin, as the whole dev team had to be laid off as part of company wide restructuring by the publisher. During production, I was game director, setting up the game‘s vision and leading Studio Fizbin away from their more adventure game oriented roots to a fast paced action title.
Game Direction
Minute of Islands
Game Direction
Reignbreaker
game direction
UX Design
REIGNBREAKER
UX / Game Design
Reignbreaker
game direction
Minute of Islands
Game Direction
NOWHERE PROPHET
Game Art / Visual Development
Wissen Macht Ah!
UX / App Design
Grand Paris Métropole Douce
UX / Visitor Experience
LEGENDE DER GOLDENEN KONSOLE
UX / App Design
TRUTH DETECTIVES
UX / Game design
GAMES ACADEMY
Project Supervisor
Studio Fizbin
Client Projects Lead
Playing History
Logo Design
Education
Hackathon
Workshop
Kinderrechte Festival
Kids Workshops / Festival Design
GAMES ACADEMY
Project Supervisor
ayana
bloxels
Other
WHOAMI
Production design
ARTE - Art of Gaming
Broadcast Design
CERBERUS STUDIOS
Miniature Design
Playing History
Logo Design
A MAZE Indie Connect
Program Director
Kid’s Media
Kinderrechte Festival
Kids Workshops / Festival Design
newjoe
Wissen Macht Ah!
UX / App Design
LEGENDE DER GOLDENEN KONSOLE
UX / App Design
Playtope Studio
Founder / Creative Direction
Studio Fizbin
Client Projects Lead
ayana
bloxels
Art Direction // Visual Development // Illustration // Game Direction // UX Design // Education // Other
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Art Direction
VisDev and Illustration
Marvel Snap!
Character Design
Fermi Paradox
Visual Development
REIGNBREAKER
Visual Development
newjoe
Dungeons X Mushrooms
Character Design
Crown Breakers
Character Design
Imprisoned Kingdom
Visual Development
TMNT
Character Design
Street Fighter
Character Design
The Shogunate
Character Design
Monsters Tournament Fighters
Character Design
GIJOE CLASSIFIED
Packaging Illustrations
Game Art and Animation
Together with studio leadership, I developed the original pitch for Studio Fizbin, which secured prototype funding from the EU (Creative Europe)in 2019 and full scale production began in 2022 with funding from HeadUp Games and several German government grants to match. The game released March 2025 and unfortunately was the last release by Studio Fizbin, as the whole dev team had to be laid off as part of company wide restructuring by the publisher. During production, I was game director, setting up the game‘s vision and leading Studio Fizbin away from their more adventure game oriented roots to a fast paced action title.