Playotope

2009-2014 Creative Direction

Playotope is a game startup I co-founded in 2009 during the social game and gamification boom. As creative director I lead a small team of designers, coders and artists for 4+ years. We released Treasure Joe, a browser-based game maker app for 2D platformers. Later, we partnered with Greenpeace Argentina to create Forests of Eden, a social game with 3D forests to explore and a big dose of environmental education. In between, we also took on several client projects, applying our team‘s skills and technology to playful advertising solutions and digital experiences. The company disbanded in late 2014.

Education Work

Playotope

2009-2014 Creative Direction

Playotope is a game startup I co-founded in 2009 during the social game and gamification boom. As creative director I lead a small team of designers, coders and artists for 4+ years. We released Treasure Joe, a browser-based game maker app for 2D platformers. Later, we partnered with Greenpeace Argentina to create Forests of Eden, a social game with 3D forests to explore and a big dose of environmental education. In between, we also took on several client projects, applying our team‘s skills and technology to playful advertising solutions and digital experiences. The company disbanded in late 2014.

Playotope

2009-2014 Creative Direction

Playotope is a game startup I co-founded in 2009 during the social game and gamification boom. As creative director I lead a small team of designers, coders and artists for 4+ years. We released Treasure Joe, a browser-based game maker app for 2D platformers. Later, we partnered with Greenpeace Argentina to create Forests of Eden, a social game with 3D forests to explore and a big dose of environmental education. In between, we also took on several client projects, applying our team‘s skills and technology to playful advertising solutions and digital experiences. The company disbanded in late 2014.

 

VisDev and Illustration

Game Art and Animation

Together with studio leadership, I developed the original pitch for Studio Fizbin, which secured prototype funding from the EU (Creative Europe)in 2019 and full scale production began in 2022 with funding from HeadUp Games and several German government grants to match. The game released March 2025 and unfortunately was the last release by Studio Fizbin, as the whole dev team had to be laid off as part of company wide restructuring by the publisher. During production, I was game director, setting up the game‘s vision and leading Studio Fizbin away from their more adventure game oriented roots to a fast paced action title.

Game Direction

UX Design

Education

Other

Kid’s Media

Art Direction // Visual Development // Illustration // Game Direction // UX Design // Education // Other

Art Direction

VisDev and Illustration

Game Art and Animation

Together with studio leadership, I developed the original pitch for Studio Fizbin, which secured prototype funding from the EU (Creative Europe)in 2019 and full scale production began in 2022 with funding from HeadUp Games and several German government grants to match. The game released March 2025 and unfortunately was the last release by Studio Fizbin, as the whole dev team had to be laid off as part of company wide restructuring by the publisher. During production, I was game director, setting up the game‘s vision and leading Studio Fizbin away from their more adventure game oriented roots to a fast paced action title.

Game Direction

UX Design

Education

Other

Kid’s Media