2014 / Wiedemann & Berg / Sony Pictures. I was resident comic book artist on the production of WHO AM I. I was responsible for some set designs, props and motion comic sequences. Also, I was serv...
2014 / Wiedemann & Berg / Sony Pictures. I was resident comic book artist on the production of WHO AM I. I was responsible for some set designs, props and motion comic sequences. Also, I was serv...
2012 / A MAZE. In 2012, A MAZE Berlin launched the pilot project of their international indie games festival, initially called Indie Connect. I was program director and responsible for the visual ide...
2009-2019 / Games Academy Having been in a close working relationship with Games Academy (Berlin) for over 9 years, I had the privilege to help many students find their way into the games industry. Wh...
2018 – 2019 / Anomaly Games Together with their game designers and UI artists, we developed the visual style of Anomaly Games‘ Fermi Paradox. I was responsible for developing the illustration st...
2007-2009 / Image Comics Early in my career, I was featured in 3 volumes of Eisner Award winning anthology Popgun, contributing interior art and multipe short stories in collaboration with writer D.J....
2020 / Studio Fizbin / Studio ZB Truth detectives is an important project, inspiring a new wave of digital journalist and activist to fight current war crimes and human rights violations. This serious...
2016 / Computerspiele Museum A team-based scavenger hunt in the hall of Berlin‘s Computerspiele Museum, combining custom smartphones and NFC technology. I was part of the design team for the app, as w...
2021 / Hasbro A personal highlight for me, as a kid of the 80s: working for Hasbro as packaging illustrator for their G.I.Joe action figure line. Collaborating with art director Luis Perez, we explore...
2018 / Cerberus Studios Cerberus Studios is a gaming miniature and skirmish game studio, founded in 2018 by Benjamin Lycett. I was one the artist who contributed to the studio‘s start lineup of artwor...
2017-2018 / UFA Lab / ARTE For UFA and Arte, I co-developed Art of Gaming, a video game focused TV format. I helped shape the way episodes are made, worked as game consultant, and was co-developing th...
2009-2014 / Playotope (co-owned) Playotope is a game startup I co-founded in 2009 during the browser game and gamification boom and was responsible creative director. The company ran for four plus yea...
2021 / AXIS Studios / Nuverse The closure of Axis Studios came as a shock to everyone who ever worked with them, me included. The widely renowned studio was on top of their creative game before going ...
2018-2019 / Sharkbomb Studios One of a few gigs I did for Sharkbomb Studios, but the biggest by far. As art director for this roguelike deckbuilder, I developed a style that balances a unique look wit...
2018-2019 / Studio Fizbin / WDR The Wissen Macht Ah! app was developed by Studio Fizbin for WDR. I was responsible for creating the original concept, developing the visual style, planning systems and ...
2019-2021 / Studio Fizbin Originally, I started working at Studio Fizbin to lead their client project division. But with Minute of Island‘s director moving over to Say No! More, the game needed a new ...
pre-production and prototyping 2019-2022 / production 2022 -2025 / Studio Fizbin Together with studio leadership, I developed the original pitch for Studio Fizbin, which secured prototype funding fr...
The Wissen Macht Ah! app was developed by Studio Fizbin for WDR in Germany. I was responsible for developing the original concept, creating the visual style and key features, previsualisation and proj...
Designs for misc projects for kid’s media and casual games from 2009 to 2018. All designs are made by me, except the Wissen Macht Ah! App screenshots, which are done by the talented Studio Fizbi...
Various excerpts of projects from 2009-2016. These include assets and design work for advertising projects, internal presentations, product videos and exhibits.
A collection of various animation still frames, visual development art, UI work and illustrations, done in 2009 – 2016.
Character design
Toy inspired character design.
Character Design
For Sony Entertainment, I was resident comic book artist on the production of WHO AM I. I was responsible for some set designs, props and motion comic sequences.
Character design.
Godheid is a PvP strategic card game about building undead creatures and summoning ancient demons. Stay tuned for updates in 2020. I’m responsible for game design and art direction on this proje...
Minute Of Islands is a narrative driven puzzle platformer, developed by German indie dev studio Studio Fizbin. I’m proud to be game director on this project and to be working with such a dedicat...
Character designs as part of the Shogunate Series.
Character design as part of the Shogunate Series.
Character design as part of the Shogunate Series.
Character design as part of the Shogunate Series.
DnD inspired character design.
Character design hybrid between Jason from the Friday The 13th movie series and the Splatterhouse game series.
Character design sketch, based on the Marvel Comics character.
Several character design sketches based on Capcom’s iconic fighting game characters. Including Player 2 color palette.
80s sci-fantasy inspired character design. Process images and earlier design:
Character design.
Character design.
Story illustration.
Story Illustration.
Get Nowhere Prophet on Steam: LINK I was art director for Studio Sharkbomb’s Nowhere Prophet for a couple of years. Under game director Martin Nerurkar, I was responsible for doing the bulk of t...
Stylized studies from the movie Blade Runner.
Reimagining of the heroes in a half shell for animation.
Series of character sketches, playing around with the idea of a street fighting style Beat’em Up with classic monster fighters.
Illustration.
Design and linework demo.