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I was art director for Studio Sharkbomb’s Nowhere Prophet for a couple of years. Under game director Martin Nerurkar, I was responsible for doing the bulk of the concept and sprite work for this deck building strategy game. Ranging from character designs and world building to user interface and card art, I was involved in the creation of designs and assets, as well as guiding a team of excellent 2D artists towards on-style art.
Check out this selection of excerpts from the early development art and final in-game assets: