CHARACTER DESIGN

Raphael

Toy inspired character design.

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WHO AM I

For Sony Entertainment, I was resident comic book artist on the production of WHO AM I. I was responsible for some set designs, props and motion comic sequences.

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Godheid

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Godheid is a PvP strategic card game about building undead creatures and summoning ancient demons. Stay tuned for updates in 2020. I’m responsible for game design and art direction on this project and owner of the IP.

CREATOR OWNED CARD GAME

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Minute Of Islands

Minute Of Islands is a narrative driven puzzle platformer, developed by German indie dev studio Studio Fizbin. I’m proud to be game director on this project and to be working with such a dedicated and talented team. My responsibilities on the project are guiding the game’s vision, story design and a lot of layout work.

The game will release in 2020 on all major consoles and on PC. You can wishlist the game on Steam already: LINK

Check out some impressions from the game. Art direction by Tim Gaedke and art by Studio Fizbin artists.

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CHARACTER DESIGN

Press X to Jason

Character design hybrid between Jason from the Friday The 13th movie series and the Splatterhouse game series.

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Hulk

Character design sketch, based on the Marvel Comics character.

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Street Fighter

Several character design sketches based on Capcom’s iconic fighting game characters. Including Player 2 color palette.

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CHARACTER DESIGN

Prince of the Galaxy

80s sci-fantasy inspired character design.

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Process images and earlier design:

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Death

Story illustration.

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ART DIRECTION

Nowhere Prophet – Art Direction

Get Nowhere Prophet on Steam: LINK

I was art director for Studio Sharkbomb’s Nowhere Prophet for a couple of years. Under game director Martin Nerurkar, I was responsible for doing the bulk of the concept and sprite work for this deck building strategy game. Ranging from character designs and world building to user interface and card art, I was involved in the creation of designs and assets, as well as guiding a team of excellent 2D artists towards on-style art.

Check out this selection of excerpts from the early development art and final in-game assets:

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Blade Runner

Stylized studies from the movie Blade Runner.

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TMNT

Reimagining of the heroes in a half shell for animation.

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Ghoulies Gang

Series of character sketches, playing around with the idea of a street fighting style Beat’em Up with classic monster fighters.

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