WHO AM I

2014 / Wiedemann & Berg / Sony Pictures.

I was resident comic book artist on the production of WHO AM I. I was responsible for some set designs, props and motion comic sequences. Also, I was serverely underdressed for the premiere.

Images below are what I can show from my archives and stills from the film.

Gallery

Featured Projects

A Maze. Indie Connect

2012 / A MAZE.

In 2012, A MAZE Berlin launched the pilot project of their international indie games festival, initially called Indie Connect. I was program director and responsible for the visual identity of the festival. I also designed the original A MAZE awards trophy, which was then hand produced for each year by Berlin based artist Doreen Weber.

Immediately in the following year, due to its success, the festival became the main event for the A AMAZE GmbH and rebranded as such. I was later involved in some orga and hosting work for a few more years. It is pretty inspiring to see how the team was able to grow the event into the international staple it became.

Images below are snapshots I made and also offical photographs via https://www.flickr.com/photos/amazefest/

Gallery

Featured Projects

Games Academy

2009-2019 / Games Academy

Having been in a close working relationship with Games Academy (Berlin) for over 9 years, I had the privilege to help many students find their way into the games industry. What started out as Photoshop and concept art classes for the art courses, quickly expanded to the role of project supervisor for the whole student roster.

Semester after semester, I coached students through ideation, scoping, planning and completion of their student games, while also helping them deal with team dynamics. It was a super enriching experience. Unfortunately, my responsibilities with Studio Fizbin made it difficult to keep teaching, but I hope I can pick up were the Games Academy and I left off soon.

Check the gallery below for impressions of game projects I coached during my time. All images via https://www.youtube.com/user/GamesAcademyOnline


Student projects were frequently nominated for Ubisoft Newcomer and Student project awards.

Gallery

Featured Projects

Fermi Paradox (PC)

2018 – 2019 / Anomaly Games

Together with their game designers and UI artists, we developed the visual style of Anomaly Games‘ Fermi Paradox. I was responsible for developing the illustration style of the game and also creating benchmark alien designs to define how hard we lean into space sci-fi.

Originally we were a bit greedy and imaged fully painted illustrations for the game, but then pivoted to a much more graphic style, which is not only more reasonable, but also gives the game a much stronger visual identity. After providing a bunch of demo illustrations and a comprehensive style guide, I moved on to other projects. The in-game visuals you see today were realized by the Anomaly Games‘ art team.

Find a few of my contributions to the pre-production of the game below.

Key Facts

released for PC
developed in UNITY
genre: 2D galactic scale strategy


Tiga Game Awards 2022 – Best Educational, Serious or Simulation Game (Nominee)

Visual Development Gallery

Featured Projects

Popgun Anthology

2007-2009 / Image Comics

Early in my career, I was featured in 3 volumes of Eisner Award winning anthology Popgun, contributing interior art and multipe short stories in collaboration with writer D.J.Kirkbride.


Eisner Award – Best Anthology – POPGUN Vol. 3 (Winner)
Harvey Award – Best Anthology – POPGUN Vol. 3 (Nominee)
Diamond Gem Award – Best Anthology – POPGUN Vol. 3 (Nominee)
Harvey Award – Best Anthology – POPGUN Vol. 2 (Nominee)
Harvey Award – Best Anthology – POPGUN Vol. 1 (Winner)

Featured Projects

Truth Detectives

2020 / Studio Fizbin / Studio ZB

Truth detectives is an important project, inspiring a new wave of digital journalist and activist to fight current war crimes and human rights violations. This serious game uses real world data and 3D spaces to provide a well curated virtual digital activism experience, that is remarkably close to the actual work.

With Studio Fizbin, I was responsible for designing the game‘s systems and leading the internal prototype team, following Studio ZB‘s vision.

All images below are from the final app, produced and © https://studiozb.media/.


Winner of DOK.digital – Award for New Narrative Formats 2023
Winner of Game Connection America – Game Development Award for Best Socially Valuable Game 2024

Truth Detectives – Prototype Lead / Systems Design

Featured Projects

Legende der goldenen Konsole (Android)

2016 / Computerspiele Museum

A team-based scavenger hunt in the hall of Berlin‘s Computerspiele Museum, combining custom smartphones and NFC technology. I was part of the design team for the app, as well as developing the UI and visual identity of the project. I created Unity screens, printables, posters and supplemental materials. Later the game was lent to Schwules Museum, where I helped reskin the app for the new location.

Images below show a selection of graphics I made for the project, including our mascot and the hexel-based in-game assets.

Key Facts

released for Android
developed in UNITY
team size: 5-10 people
genre: NFT-based physical space scavenger hunt


Medienboard – funding for innovative audiovisual content 2016 (recipient)

Gallery

Featured Projects

G.I.Joe Classified

2021 / Hasbro

A personal highlight for me, as a kid of the 80s: working for Hasbro as packaging illustrator for their G.I.Joe action figure line. Collaborating with art director Luis Perez, we explored loads options for composition through many concepts and mockups I made.

A later release of the figure, with redone color scheme, called me back on the scene. Thankfully, my workflow allowed me to easily recolor the original character artworks. So, the challenge was to find fun new composition for Hasbro‘s new windowless no plastic packaging.

Images show my illustrations, some preliminary sketches, and product shots. Product shots are from official Hasbro sources.

Gallery

Featured Projects

Cerberus Studios

2018 / Cerberus Studios

Cerberus Studios is a gaming miniature and skirmish game studio, founded in 2018 by Benjamin Lycett. I was one the artist who contributed to the studio‘s start lineup of artworks and miniatures.

Killing two birds with one stone, many projects were part miniature design work, part illustration and it was a delight to be allowed to play in Benjamin‘s world. And it is amazing to see, that Cerberus Studios is still going strong , so many years later.

Images below contain some of my paintings and designs, as well a miniature shots from the studio‘s official instagram page (https://www.instagram.com/cerberusstudios/?hl=en), showcasing the amazing work of the involved sculptors and painters.

Gallery

Featured Projects

Art of Gaming

2017-2018 / UFA Lab / ARTE

For UFA and Arte, I co-developed Art of Gaming, a video game focused TV format. I helped shape the way episodes are made, worked as game consultant, and was co-developing the motion design for the show.

Extensive visual development and storyboarding helped the directors choose a trixel-based visual identity for the show, which I also produced as motion graphics for the pilot. The graphics for the full series were then polished and realised by Jérôme Gonçalvès.

There is even an episode with me in it, as fighting game expert guest. Good times. Images below contain stills from the show via https://www.arte.tv/en/videos/RC-014296/art-of-gaming/ and a few insights into pre-production art.


Grimme Preis 2018 – Wettbewerb Information & Kultur (Nominee)

Gallery

Featured Projects

Playotope (Browser)

2009-2014 / Playotope (co-owned)

Playotope is a game startup I co-founded in 2009 during the browser game and gamification boom and was responsible creative director. The company ran for four plus years with a small team of designers, coders and artists, but in the end was unable to break through on the market.

We released Treasure Joe, a
browser-based game maker app for 2D platformers. Later, we partnered with Greenpeace and created Forests of Eden, a social game with 3D forests to explore and a big dose of environmental education. In between, we also took client work, applying our team‘s skills and browser-based game technology to playful advertising solutions. The company disbanded in late 2014.

Even though we were a bit to idealistic for the monetization driven browser game market, I still had a great experience building games with the Playotope crew and it was a great opportunity early in my career.

Key Facts – Treasure Joe

released for browser
developed in custom engine
team size: 5-10 people
genre: 2D retro platformer maker


Gründerwerkstatt Beuth Hochschule – start-up grant 2010 (Recipient)
Medienboard – funding for innovative audiovisual content 2010 (with UFA) (Recipient)
Medienboard – funding for innovative audiovisual content 2012 (Recipient)

Gallery

Featured Projects

Marvel Snap!

2021 / AXIS Studios / Nuverse

The closure of Axis Studios came as a shock to everyone who ever worked with them, me included. The widely renowned studio was on top of their creative game before going bust. I am thankful I had the opportunity to contribute my design skills to their team.

Images below are character designs and animation notes for their Marvel Snap! cinematic trailer, as well as screenshots with some of the designs realized by their other artists in the final film.

Marvel Snap – Character Design / Visual Development

Featured Projects

Nowhere Prophet (PC/Console)

2018-2019 / Sharkbomb Studios

One of a few gigs I did for Sharkbomb Studios, but the biggest by far. As art director for this roguelike deckbuilder, I developed a style that balances a unique look with fast production processes, enabling our team of artists to crank out vast volumes of stylish artworks.

The fresh blend of post apocalyptic sci-fi and Indian culture was quite a challenge, but copious amounts of concept illustrations and mock ups allowed us to find the language to make it work. The art style runs through illustrated characters and items, as well as the UI itself. The game features tons of assets I made and I also helped define UX and screen layouts. The detailed step by step painting guides and style guides helped keeping other artists on the same page.

Working with Sharkbomb Studios is a blast and I thank them for bringing me in for their projects. The images in the collection below show some of the concepts, ingame assets, UI graphics and development art I created for the project.

Key Facts

released for PC and console
developed in UNITY
genre: 2C tactics roguelike


GermanDevDays Award 2020 – Best Game (Nominee)
ITFS Animated Game Awards Germany 2022 – Visual Design & Aesthetics (Nominee)

Art Direction / Visual Development Gallery

Featured Projects

Wissen macht Ah! (iOS/Android)

2018-2019 / Studio Fizbin / WDR

The Wissen Macht Ah! app was developed by Studio Fizbin for WDR. I was responsible for creating the original concept, developing the visual style, planning systems and key features, previsualisation and project acquisition. The amazing talent from Studio Fizbin’s art team and game design department then realized the project to its full potential.

Images below are from the released app, created by the Studio Fizbin team.

Key Facts

released for iOS and Android
developed in UNITY
team size: 5-10 people
genre: children’s science learning app

Screenshot Gallery

Featured Projects

Minute Of Islands (PC/Console)

2019-2021 / Studio Fizbin

Originally, I started working at Studio Fizbin to lead their client project division. But with Minute of Island‘s director moving over to Say No! More, the game needed a new director and Studio Fizbin tapped me to do it only a few months after joining the company.

The game had wonderful story beats and art direction, but was at that time struggling to find its footing and route to completion. This is where I came in and picked up the wonderful work the team did so far and pressed everything into a cohesive script. Building on their strengths and imagination I did guide our designers and artist towards a compelling narrative driven title.

Next to the script, which then was polished in collaboration with external writers, I was also responsible for planning animation and scene layouts, was animation supervisor, lead voice recording work, kept our amazing music composers on vision and developed content pipelines to make production happen on time, even during troubling corona times.

Being given the reigns on this project was an exciting ride and I am super thankful to Fizbin leadership and the team for the trust. Images above are from the released game, created by the Studio Fizbin team. Art direction Tim Gaedke.

Key Facts

released for PC and console
developed in UNITY
team size: around 20 people
genre: 2D platformer graphic adventure


BIG Festival Best Art 2022 (Nominee)
Aggie Awards 2021 – Best Writing Drama (Winner)
ITFS Animated Game Awards Germany 2022 (Winner)
Deutscher Entwicklerpreis Best German Game 2021 (Nominee)
Deutscher Entwicklerpreis Best Sound 2021 (Winner)
Deutscher Entwicklerpreis Best Visuals 2021 (Nominee)
Deutscher Entwicklerpreis Best Story 2021 (Nominee)
Deutscher Entwicklerpreis Best Indie Game 2021 (Nominee)
LudoNarraCon Showcase 2021 (Official Selection)
Digital Dragons Indie Celebration 2021 (Finalist)
IndieCade Visual Design Award 2020 (Nominee)
IWOCon 2020 (Official Selection)
Guerrilla Collective Showcase June 2020
The Escapists Showcase June 2020
Independent Games Festival Excellence in Visual Art 2020 (Honorable Mention)
id@Xbox Spotlight April 2020
Indie MEGABOOTH PAX East Showcase 2020 (Official Selection)
Indie MEGABOOTH PAX West Showcase 2019 (Official Selection)
Gamescom Indie Award 2019 (Nominee)
Rock Paper Shotgun Bestest Best 2021

Gallery

Featured Projects

Reignbreaker (PC)

pre-production and prototyping 2019-2022 / production 2022 -2025 / Studio Fizbin

Together with studio leadership, I developed the original pitch for Studio Fizbin, which secured prototype funding from the EU (Creative Europe)in 2019 and full scale production began in 2022 with funding from HeadUp Games and several German government grants to match. The game released March 2025 and unfortunately was the last release by Studio Fizbin, as the whole dev team had to be laid off as part of company wide restructuring by the publisher. During production, I was game director, setting up the game‘s vision and leading Studio Fizbin away from their more adventure game oriented roots to a fast paced action title.

The first collection of images below shows samples of the tons and tons of direction sketches I made, when guiding the game designers, artists and coders towards cohesive features. The images where part of larger design documents, which brought all of the teams expertise and problem solving together.

Additionally, I was also part of the visual development team, was interim art director for a few months and leading UI artist. Impressions from my work in those roles are shown in the second collection below. The full screen mockup paintings were vital to bringing everybody on the same page and keeping the vision of the game on track, even with changing art directors. Some images are overpaints of screenshots with assets and scenes from our amazing art and level design team. Art Direction Frauke Furch and Ruth Bosch.

I am very grateful for the trust Studio Fizbin put into me and the original concept and I believe it is really a shame, that our team was denied a chance to put their combined skills and passion towards a next instalment. We can be proud.

Key Facts

released for PC
developed in UNITY
team size: 20-30 people
genre: 2D-3D-hybrid action roguelike


MFG Baden-Württemberg – Digital Content Funding (DCF) Grant 2019 (Recipient)
Creative Europe MEDIA Grant for Development of European Video Games 2019 (Recipient)
Deutsche Computerspielförderung 2023 (Recipient)

Game Direction / Systems Design Gallery

Visual Development Gallery

Featured Projects

Wissen Macht Ah!

The Wissen Macht Ah! app was developed by Studio Fizbin for WDR in Germany. I was responsible for developing the original concept, creating the visual style and key features, previsualisation and project acquisition. The screenshots from the app below are done by talent from Studio Fizbin’s art team and game designers, who brought the project over the finish line, while I already moved on to my next project.

Kids & Casual

Designs for misc projects for kid’s media and casual games from 2009 to 2018. All designs are made by me, except the Wissen Macht Ah! App screenshots, which are done by the talented Studio Fizbin art team, based on concepts by me.

Corporate Communication

Various excerpts of projects from 2009-2016. These include assets and design work for advertising projects, internal presentations, product videos and exhibits.

CHARACTER DESIGN

Raphael

Toy inspired character design.

anjin-anhut-screen-shot-2020-07-20-at-22-22-52

anjin-anhut-screen-shot-2020-07-20-at-22-24-22

anjin-anhut-screen-shot-2020-07-20-at-22-22-27

who-am-i-kein-system-ist-sicher-2014-web-dl-720p-x265-hevc-sitompo-mkv_001847400

WHO AM I

For Sony Entertainment, I was resident comic book artist on the production of WHO AM I. I was responsible for some set designs, props and motion comic sequences.

Screen Shot 2018-08-04 at 06.39.54 (1)

Godheid

Screen Shot 2020-03-15 at 17.57.33

Godheid is a PvP strategic card game about building undead creatures and summoning ancient demons. Stay tuned for updates in 2020. I’m responsible for game design and art direction on this project and owner of the IP.

CREATOR OWNED CARD GAME

ss_f0211cfed0354bd997c752d413b9096fb707e81b.1920x1080

Minute Of Islands

Minute Of Islands is a narrative driven puzzle platformer, developed by German indie dev studio Studio Fizbin. I’m proud to be game director on this project and to be working with such a dedicated and talented team. My responsibilities on the project are guiding the game’s vision, story design and a lot of layout work.

The game will release in 2020 on all major consoles and on PC. You can wishlist the game on Steam already: LINK

Check out some impressions from the game. Art direction by Tim Gaedke and art by Studio Fizbin artists.

ss_1c70ec744a35d3e65a43bacf77c7c7de0abd624a.1920x1080

ss_a9f98539b7621329af69a983290cdacaab00694e.1920x1080

ss_c6b2c6d7c047a25061a30778d7d309f23737635b.1920x1080

ss_eb5f82295ba529168f1c5d1202e385f3d37a146c.1920x1080

CHARACTER DESIGN

Press X to Jason

Character design hybrid between Jason from the Friday The 13th movie series and the Splatterhouse game series.

anjin-anhut-screen-shot-2019-06-04-at-02-55-18

anjin-anhut-screen-shot-2019-06-04-at-02-52-07

anjin-anhut-screen-shot-2019-06-04-at-02-52-24

Screen Shot 2020-03-06 at 23.28.53

Hulk

Character design sketch, based on the Marvel Comics character.

Screen Shot 2020-03-06 at 23.26.11

Screen Shot 2020-03-06 at 23.26.21

Screen Shot 2020-03-06 at 23.27.17

Screen Shot 2020-03-06 at 23.28.53

Screen Shot 2020-03-06 at 23.25.52

anjin-anhut-screen-shot-2019-12-29-at-01-02-42

Street Fighter

Several character design sketches based on Capcom’s iconic fighting game characters. Including Player 2 color palette.

anjin-anhut-screen-shot-2019-12-29-at-01-05-29

anjin-anhut-screen-shot-2019-12-29-at-00-54-17

anjin-anhut-screen-shot-2019-12-29-at-00-58-45

anjin-anhut-screen-shot-2019-12-29-at-01-02-42

anjin-anhut-screen-shot-2019-12-29-at-00-57-30

anjin-anhut-screen-shot-2019-12-29-at-01-06-04

anjin-anhut-screen-shot-2019-12-29-at-01-01-32

anjin-anhut-screen-shot-2019-12-29-at-01-29-12

CHARACTER DESIGN

Prince of the Galaxy

80s sci-fantasy inspired character design.

anjin-anhut-screen-shot-2019-07-07-at-08-16-15

anjin-anhut-screen-shot-2019-07-07-at-08-17-57

anjin-anhut-screen-shot-2019-07-07-at-08-16-58

anjin-anhut-screen-shot-2019-07-07-at-08-16-34

Process images and earlier design:

anjin-anhut-screen-shot-2019-07-07-at-12-21-09

anjin-anhut-screen-shot-2019-07-07-at-05-40-29

anjin-anhut-screen-shot-2019-07-07-at-05-39-49

anjin-anhut-57297720-2514567248561576-2806746104140398592-o

anjin-anhut-screen-shot-2018-01-27-at-15-33-56

Death

Story illustration.

anjin-anhut-screen-shot-2018-01-27-at-15-33-31

anjin-anhut-screen-shot-2018-01-27-at-15-34-31

ART DIRECTION

Nowhere Prophet – Art Direction

Get Nowhere Prophet on Steam: LINK

I was art director for Studio Sharkbomb’s Nowhere Prophet for a couple of years. Under game director Martin Nerurkar, I was responsible for doing the bulk of the concept and sprite work for this deck building strategy game. Ranging from character designs and world building to user interface and card art, I was involved in the creation of designs and assets, as well as guiding a team of excellent 2D artists towards on-style art.

Check out this selection of excerpts from the early development art and final in-game assets:

anjin-anhut-noproph-hex-009

anjin_anhut_artist_162

anjin-anhut-noproph-hex-007

Screen Shot 2018-01-02 at 02.36.18

noproph-ingame4

Screen Shot 2018-01-01 at 23.23.31

noproph-ingame3

noproph_card_art1

cardartnop2

anjin-anhut-berlin-freelance-art-game-art-006

Screen Shot 2015-08-19 at 04.08.12 (1)

style_img_042

style_img_040

style_img_038

style_img_019

style_img_021

screen_shot_2016-03-06_at_18.18.59

screen_shot_2016-03-06_at_18.18.59 (1)

pasted_image_at_2016_03_07_03_16_am

image

map-vers2

image-1 (1)

noproph_026

noproph_025

noproph_022

noproph_023

noproph_021

noproph_020

noproph_019

noproph_017

noproph_018

noproph_014

noproph_015

noproph_006

noproph_005

anjin-anhut-owl

Blade Runner

Stylized studies from the movie Blade Runner.

anjin-anhut-batty

anjin-anhut-young

anjin-anhut-owl

Screen Shot 2018-04-02 at 03.47.14

TMNT

Reimagining of the heroes in a half shell for animation.

Screen Shot 2018-04-02 at 03.48.38

Screen Shot 2018-04-02 at 03.48.26

Screen Shot 2018-04-02 at 03.48.13

Screen Shot 2018-04-02 at 03.47.54

Screen Shot 2018-04-02 at 03.47.34

Screen Shot 2018-04-02 at 03.46.59

ghouliegang005

Ghoulies Gang

Series of character sketches, playing around with the idea of a street fighting style Beat’em Up with classic monster fighters.

ghouliegang002

ghouliegang003

ghouliegang004

ghouliegang005

ghouliegang006

ghouliegang007

ghouliegang008

ghouliegang012

ghouliegang013

ghouliegang014