Character design
Character design
Toy inspired character design.
Character Design
For Sony Entertainment, I was resident comic book artist on the production of WHO AM I. I was responsible for some set designs, props and motion comic sequences.
Character design.
Godheid is a PvP strategic card game about building undead creatures and summoning ancient demons. Stay tuned for updates in 2020. I’m responsible for game design and art direction on this project and owner of the IP.
Minute Of Islands is a narrative driven puzzle platformer, developed by German indie dev studio Studio Fizbin. I’m proud to be game director on this project and to be working with such a dedicated and talented team. My responsibilities on the project are guiding the game’s vision, story design and a lot of layout work.
The game will release in 2020 on all major consoles and on PC. You can wishlist the game on Steam already: LINK
Check out some impressions from the game. Art direction by Tim Gaedke and art by Studio Fizbin artists.
Character designs as part of the Shogunate Series.
Character design as part of the Shogunate Series.
Character design as part of the Shogunate Series.
Character design as part of the Shogunate Series.
DnD inspired character design.
Character design hybrid between Jason from the Friday The 13th movie series and the Splatterhouse game series.
Character design sketch, based on the Marvel Comics character.
Several character design sketches based on Capcom’s iconic fighting game characters. Including Player 2 color palette.
80s sci-fantasy inspired character design.
Process images and earlier design:
Character design.
Character design.
Story illustration.
Story Illustration.
Get Nowhere Prophet on Steam: LINK
I was art director for Studio Sharkbomb’s Nowhere Prophet for a couple of years. Under game director Martin Nerurkar, I was responsible for doing the bulk of the concept and sprite work for this deck building strategy game. Ranging from character designs and world building to user interface and card art, I was involved in the creation of designs and assets, as well as guiding a team of excellent 2D artists towards on-style art.
Check out this selection of excerpts from the early development art and final in-game assets:
Stylized studies from the movie Blade Runner.
Reimagining of the heroes in a half shell for animation.
Series of character sketches, playing around with the idea of a street fighting style Beat’em Up with classic monster fighters.
Illustration.
Design and linework demo.