project acquisition
team lead
design and previs
2018-2022 / Studio Fizbin
Next to their stellar in-house game productions, Studio Fizbin was also known for realising projects for external clients, right up until mid 2022. In 2018 I joined the studio to head that division.
Even though we are mainly a game studio we also took on visitor experience projects, children‘s apps, serious games, as well as technology development and prototyping projects. I was responsible for the winning pitches for many of these projects and also maintained existing client relationships, as well as bringing already ongoing projects over the finish line.
Thanks to an agile team structure, we were able to balance my direction responsibilities for Minute of Islands with Studio Fizbin‘s client project efforts. In 2022 then, Studio Fizbin moved to fully commit to their game dev division, ending their client project work.
You can find a few of the projects we did in the design section of my portfolio.